Imperator military experience
Witryna4 mar 2024 · What are all the passive sources of -% military experience decay? 2 x 0.5% from innovations 1 x 1% from idea 1 x 0.5% from fur surplus 2 x 0.5% from military tradition 1 x 0.5% from pantheon--> 4% Since decay is 4.5% I am eager to find another source (yes I know drill exists) WitrynaNew Imperator:Rome channel 109 16 r/Imperator Join • 18 days ago Hi, I composed the music for Imperator: Rome - Heirs of Alexander. It will be released on streaming platforms on Friday, Mars 3. If you follow me on Spotify, it will appear on your Release Radar and I’d appreciate that a lot! open.spotify 456 22 r/Imperator Join • 3 days ago
Imperator military experience
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Witryna2 lip 2024 · Military Experience is a new resource in Cicero, which is used to get traditions. Each tradition you take costs 100 experience. You gain experience … Witryna22 lut 2024 · Military experience generation, starting experience and levies are game breakingly unbalanced as it stands. Paradox Interactive Forums Imperator: Rome …
WitrynaBasically, as I understand it this is how it works. When you disband levies, they give military xp. So, go through the tech tree and grab all the +starting experience techs. … WitrynaImperator_Amells • 1 yr. ago Constant war. Don't hire mercs. 7 [deleted] • 1 yr. ago raise levy and disband next year, regardless of being at war or not (as long as these levies …
Witryna25 lut 2024 · It is worth noting that most Monarchies start out with the Noble Retinues Law rather than Military Service, thus in most cases, switching the Law at game start to Military Service is advisable, 5% Levy Size difference is worth the 15 Stability and 35 Political Influence of switching the law. WitrynaIf you're ok with console commands, then look into modding. You can change the maximum integrated Pop required for unlocking tradition to something like 100 from common\script_value\00_event_values.txt. percent_size_culture_group_comparison = { value = root.country_culture.country_culture_pop_count multiply = 0.25 max = 500 …
Witryna22 lip 2024 · Imperator: Rome - Military Reworked. How military recruitment works in the new Marius update. Levies, legions, traditions, and more have been overhauled in …
Witryna26 kwi 2024 · Military experience Redirect page State#Military Experience Toggle sidebar Navigation menu Page Discussion Read Edit Edit source View history About … bipolar uk ecommunityWitrynaGo to Imperator r/Imperator ... Best ways to generate military experience . Putting obvious tricks / exploits aside like having a single legion unit drilling forever or stacking unit starting xp modifiers and doing raise / disband constantly (which at least does hurt your economy) are there any particularly good strategies to raise mil xp? ... bipolar type 2 how to live with itWitrynaIf you wait the months, you will gain experience based on the levies experience, scaling with its size, making experience gain absolutely broken letting you fill out every tree … bipolar type 2 with psychotic featuresWitryna18 lut 2024 · As it would make starting experience mean you get less military tradition disbanding after a war, unless you subtract the starting tradition with decay over time … dallas blonde beer birthday giftsWitryna20 gru 2024 · The art of warfare and how your armies can win wars in Imperator: Rome. Use strategy and tactics to overcome your enemies and conquer the known world! … dallas blinds and shuttersWitryna2 lip 2024 · Military Experience is a new resource in Cicero, which is used to get traditions. Each tradition you take costs 100 experience. You gain experience basically by the average experience of all your cohorts. High warexhaustion will increase it a little bit, and relying on mercenaries will reduce it. dallas block in the back flag picked upWitryna5 lut 2024 · military_experience [] Modifies your military experience music.next: Changes current music track. navy [][] Spawns … bipolar type of schizoaffective disorder